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Garuda Throne

Hello ArtStation family! 👋

This divine throne, crafted during my participation in a Skills Bootcamp with Infinity27 (https://infinity27.com/), holds a legendary status. Collaborating with mentors from I27 was enlightening, and this creation showcases the advancements in my design, modeling, sculpting, texturing, and rendering abilities. Utilizing 3Ds Max for modeling and retopology, Zbrush for sculpting, and RizomUV for UV mapping, I ensured meticulous detailing. Substance Painter was employed for baking and texturing, resulting in high-quality 4k textures seamlessly UV-mapped onto a single sheet.

In this incredible journey to detail an epic throne, I couldn't have done without the amazing team at Infinity27. From planning to execution, it has been a whirlwind of creativity and collaboration.

Throughout the process, meticulously plan every detail, gathering references and strategising a new approach. Using a seamless workflow between 3Ds Max, ZBrush, and Substance Painter, I sculpted intricate details for the throne, refined edges, added realistic damage, and created fine textures.

An important part of this work is that I wanted to put into practice the incorporation of trimsheets in my pipeline since it is an essential element in the development of environments and this is the direction that I want to continue taking.

Special thanks to Dan Baird, James Rafferty, Matt Selby, and Mark Churchill for their support and guidance. Their experience and encouragement have been invaluable.

Thank you, Infinity27, for the opportunity to be part of this bootcamp. This project has been a true labor of love and I am delighted to share it with you.

Also, I've decided to give it a chance into The Rookies Award 24 so I'll appreciate your support, I know this is the first time I'm in this challenge and probably it's not gonna be the last one.

Check it out now!

https://lnkd.in/eH3wiejM

Stay tuned for what's to come!

Reference's board

Reference's board

Sketches, silhouettes, blockout, UVs for channels 1 & 2 and RGB Masks

Sketches, silhouettes, blockout, UVs for channels 1 & 2 and RGB Masks

Patterns redesigned in PS to be used as Alphas

Patterns redesigned in PS to be used as Alphas

Alphas and details sculpted

Alphas and details sculpted

Trim sheet sculpted in Zbrush

Trim sheet sculpted in Zbrush

Trimsheet process, baked and textured in Substance Painter and textures exported following the AORM method

Trimsheet process, baked and textured in Substance Painter and textures exported following the AORM method