I had the honor of working on this project as a freelance 3D artist, participating in a Skills Bootcamp with Infinity27.
During this collaboration, I worked remotely with the studio, utilising data transfer tools such as Perforce P4V and Parsec for uploading data and models and online project-sharing tools like Miro boards and Google Drive for documentation.
This collaboration with Infinity27 has been enriching. I had the opportunity to extend my work with them and create a new set of models for one of the levels of their game Samsara, continuing my previous work and using the same unique trim sheet for the entire set. These models were based on previous research into the style of buildings used in the game Samsara and expanded references to Buddhist architecture in areas like the Gobi Desert, with the dominant influence being Cambodian. This was done to match the game's aesthetics, particularly the Aparagodaniya level, which features a desert environment.
I reused the trim sheet I created for Garuda's Throne (my first work for Infinity27) and applied it to new models created in 3Ds Max for modeling and RizomUV for UV mapping. Also, I used the IFWNormals script in 3Ds Max to ensure the normals were correct. The models were tested within the project, and colliders were applied and verified in UE5 to complete the final delivery.
Special thanks to Dan Baird, David Park, James Rafferty, Matt Selby, and Mark Churchill for their support and guidance.
Thank you, Infinity27, for the opportunity to participate in this project and expand my experience with you.
This project is also part of my personal development. I strive to learn as much as possible with each creation and will work on something extra to put the cherry on top. It may take time, but it will be completed with joy.
I've also added a breakdown of the project, so go check that out if you're interested in learning more about my process behind creating this!
Stay tuned for what's to come!