Selected creature and anatomy work focused on sculpting, anatomical structure, silhouette, and real-time character production.
Created with an emphasis on clean topology and game-ready assets.
Head sculpt & materials
Full body – silhouette & proportions
Back view – anatomy continuity
Game-ready topology
Head topology
Human anatomy study.
Full body, front view. Focus on proportions, primary volumes, and muscle flow.
Human anatomy study.
Full body, three-quarter view. Emphasis on form transitions and anatomical landmarks.
Human anatomy study.
Back view. Scapula, spine rhythm, and posterior muscle structure.
Head and neck anatomy study. Facial muscles, planes of the face, and neck muscle integration.
Hand anatomy study. Bone structure, tendons, and muscle definition.
Muscle anatomy breakdown.
Full body, three-quarter view. Major muscle groups are separated for clarity.